Recognition of Distance Cues from a Virtual Spatialization Model

نویسندگان

  • Laura Ottaviani
  • Federico Fontana
  • Davide Rocchesso
چکیده

Emerging issues in the auditory display aim at increasing the usability of interfaces. In this paper we present a virtual resonating environment, which synthesizes distance cues by means of reverberation. We realize a model that recreates the acoustics inside a tube, applying a numerical scheme called Waveguide Mesh, and we present the psychophysical experiments we have conducted for validating the information about distance conveyed by the virtual environment.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Use of Personalized Binaural Audio and Interactive Distance Cues in an Auditory Goal-reaching Task

While the angular spatialization of source sounds through individualized Head-related transfer functions (HRTFs) has been extensively investigated in auditory display research, also leading to effective real-time rendering of these functions, conversely the interactive simulation of egocentric distance information has received less attention. The latter, in fact, suffers from the lack of realti...

متن کامل

RetroSpat: a Perception-Based System for Semi-Automatic Diffusion of Acousmatic Music

We present the RetroSpat system for the semiautomatic diffusion of acousmatic music. This system is intended to be a spatializer with perceptive feedback. More precisely, RetroSpat can guess the positions of physical sound sources (e.g. loudspeakers) from binaural inputs, and can then output multichannel signals to the loudspeakers while controlling the spatial location of virtual sound sources...

متن کامل

Performance of Source Spatialization and Source Localization Algorithms Using Conjoint Models of Interaural Level and Time Cues

In this paper, we describe a head-model based on interaural cues (e.g. interaural level differences and interaural time differences). Based on this model, we proposed, in previous works, a binaural source spatialization method (SSPA), that we extended to a multispeaker spatialization technique that works on a speaker array in a pairwise motion (MSPA) [1], [2]. Here, we evaluate the spatializati...

متن کامل

The Use of 3-D Audio in a Synthetic Environment: Building an “Aural Renderer” for a Distributed Virtual Reality System

We have investigated the addition of spatially-localized sound to an existing graphics-oriented simulationbased synthetic environment—the SICS Distributed Interactive Virtual Environment. To build “3-D audio” systems that are robust, listener-independent, real-time, multi-source and able to give stable sound localization is beyond the current state-of-the-art—even using expensive special-purpos...

متن کامل

Determination of virtual point for HPGe detector at various gamma rays energies by simulation and experimental methods

High Purity Germanium detectors (HPGe) are subdivisions of semiconductor detectors which are widely used in nuclear technology from space industry to nuclear medicine, due to their high resolution, low dead time, unlimited size and compatibility with a variety of environments. The( absolute and intrinsic) efficiency of the HPGe detector, which depends on the geometry of the source-detector syst...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2002